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Recolonize Mod Summary
Author Message
n5p29 
GRANS leader
aka lord_gen



Age: 19
Joined: 07 Sep 2009
Posts: 538
Location: Jakarta, Indonesia
Posted: 2009-09-10, 10:15   Recolonize Mod Summary

The Background:
Recolonize is about the future where human are nearly extinction beacuse hunted by robot army lead by a berserk AI from a military research in the near future(the reseach team killed by the robot army). The human technology is not futuristic because of the situation that computer technologies hacked by the AI and being unusable.

The Factions:
There are two factions in Recolonize mod. Humans and Drones.

- Humans uses a variety of specialized units that most are infantry. They are forced to use conventional weapons like bullets, cannons, flamethrowers, etc. The future weapons can't be used. However, they somehow managed to mass produce the heavy assault armor to continue survive and fight the drones.
- Drones uses a few, but strong and multipurposes units. They're all mechanical units controlled by one central AI, only looks for objectives and great coordination that makes humans cannot stand against them. They have many kind of mechs from humanoid, shapeshifter, bird-like copter, to a dragon-like heavy mech.

Gameplay:
1. Build System.
- Humans builds their structures by a worker team that lead by an engineer. It's same as the common RTS build system, CnC Generals Dozer system. Their build system flexibility allowing them to build anywhere.
- Drones uses a central building that can be packed into a vehicle, like Classic CnC ConstructionYard/MCV system. But the difference is it's "click-place-build", not "click-build-place". Drones only can build in limited places, they can't build too far from their central buildings.

2. Unit management.
Both factions only can build limited amount of units, Human units require population and Drones needs powers to be built.
- If Humans are overpopulated they can't build more units and their production slowed down.
- If Drones are low-powered their units are disabled and the production slowed down.
But you can keep increasing the build limit by constructing more Supply Depot or Reactors. There also some tech buildings scattered around the battlefield to sightly increase the build limit. So there is no real limitation to build as much as you can build.

3. Resources.
In this mod resources can be gathered from two kind of resources, but both still converted as credits money. There are some Mines that contains many resources but can be depleted, and mineral fields that have small resources but regenerate every a while.
- Humans have a refinery structure that works as a drop-off point of their armed heavy miners.
- Drones have a refinery structure that works as a drop-off point of small, flying, resource gatherer drones. The structure built by a deployable vehicle and can be upgraded with a defenses weapon.

4. Faction Protocols
One of main feature in Command and Conquer Generals is Generals Powers, where you can purchase special powers that exclusive for each factions. Since Recolonize is C&C Generals Zero Hour modification, this feature will not become a waste. There is some feature that is similar to Generals Powers, the Faction Protocols.

Faction Protocols is a unique feature. Like in Generals, in here you can purchase something like reinforcement, bombardment, and/or support powers from the earned Battle Points. Battle Points earned after you collected an amount of experiences by destroying enemy forces. More you destroy enemy forces, more experience you gained and faster you earned Battle Points to purchase special powers to strengthen your forces.

Not only that. In late game, in Faction Protocols you also can purchase very useful upgrades that almost like a cheat. Well, not really, for example if you are drones you can purchase Mass Productions upgrade that reduce all unit costs by 20%, or if you are humans you are allowed to build Super Supply Depots that can increase your population limit a lot, much more than the standard Supply Depots or even your Command Center each. And, Faction Protocols can also unlock the devastating superweapon buildings.

But, the main difference of Faction Protocols in Recolonize and Generals Promotion in Generals is, Faction Protocols allows you to unlock heroes and also their abilities. This will be explained below.

For your info, Faction Protocols called "Secret Protocols" for Humans and called "System Patches" for Drones.

5. The Heroes
Since in Recolonize you are limited to build units, you must manage your army efficiently. And you cannot just spam a kind of unit to conquer the enemy because each unit kind may be weak or strong against some other unit kinds. This condition can make the game tempo slow, redundant, and boring. Because of that, in Recolonize each factions have their own heroes, the main attraction of this mod.

These heroes can turn the tides of the battle, they have many special abilities, high survivability, and stronger than other normal units so they cannot be defeated easily. The heroes are unlocked by purchasing them in Faction Protocols tab with your earned battle points.

Each faction have more than one hero kind (in the plan there are three or four heroes each faction), and you just can have one of each hero kind at a time (you can’t have two or more hero with same kind). If you want to build more than one hero, you need purchasing more battle points in Faction Protocols tab.

Each hero have different effectiveness and their own roles. There may be heroes with lesser healthpoints but greater attack power, or heroes that have a load of healthpoints and armor that can be used for a meat shield, or have many supportive abilities, or that is very effective for killing enemy units but not the buildings, and many other.

Each hero also have different powers and abilities. From the start you build a hero, they come with an ability. They powers can be increased by unlocking more of their abilities in the Faction Protocols. Some of their abilities can be purchased via upgrade research, but most of their ability located on the protocols tab. They power also grow stronger when promoted or leveled-up.

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The Intro:
In the near future a secret military research facility started a project with the intent of making a perfect army of robots controlled by a central supercomputer with the self-learning strategic artificial intelligence.

With the concept to create the most effective army, not subject to the constraints human troops faced. Such as deception and defection by enemies, the troopers would only focus on main objectives and achieving victory regardless of any opposition. The AI was used to control all of the military aspects ranging from resource management, unit productions, intelligence, battlefield strategies and even management of each individual unit. Due to its self-learning ability, it became highly adaptable in every battlefield situation, and surprisingly it even learnt how to jam communications or lure enemy soldiers into traps.

After many years, the entire research project was put to a stop by the government due to fears of the supercomputer becoming unstable, overpowered and ultimately uncontrollable. Despite officially being stopped, the computer of the Mother AI was frozen, buried deep, somewhere inside a research facility.

Several decades later, the world was at peace. Human technology isn't growing too far from now, besides the increasing usage of computer systems. Unknown to the public, there was an unknown accident that caused the Mother AI to re-awaken and reactivate the army. The first attack reported was in the research facility where the AI was being held. Intel indicates that the attack was just done by only few humanoid drone troops, but proved to be unstoppable. Conditions began worsening with the Humans lack of skills and lowered vitality which was due to the world being in a peaceful state for extended period of time. There was also a report that no one in the research facility survived from the first attack of the Drones.

Only a few days passed yet the AI showed no signs of slowing down and had taken over several resource mines and factories to build armies. Later the inevitable capture of the military space satellite seemed imminent. Following which, the entire world computer and data systems were shut down. Moreover the Drones seemed to be evolving from one unit kind to a basic humanoid unit to many kinds of units like bird-like choppers and heavy mechs.

Disaster continued to spread around the world, causing human technology to deteriorate and populations reduced drastically, with most casualties being in large countries that had used the most modern technologies before the AI's awakening.

Humans realize they must band together if they wish to face any hopes of defeating this overwhelming enemy and human survivors have united in an effort to fight the drones. While the reason of the AI's awakening still remains unclear. The Drones mission however seems to eradicate humans. The Humans are left with one option to fight... Fight for their very existence.

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Recolonize Mod ModDB Profile: http://www.moddb.com/mods/recolonize
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